When developing cross-platform C or C++ projects, you may need to verify not just whether code compiles, but also whether it runs successfully on the target system. This is especially...
When developing cross-platform C or C++ applications, you may run into situations where a function exists on one system but not on another, or it may have a slightly different...
When writing cross-platform C or C++ code, it's common to encounter differences between operating systems or library versions - certain macros, or structure members might exist on one platform but...
When working on cross-platform C or C++ projects, you might need to verify whether certain language features or compiler options are supported before using them. For example, a specific C++...
When working on cross-platform C or C++ projects, you may want to use additional programming languages such as CUDA, Fortran, or Swift - but not all build environments support them...
When building cross-platform C or C++ projects, you may need to know the size of certain data types. The size of primitive types like long, long long, or size_t can...
When developing cross-platform applications in C or C++, it's common to rely on system-specific headers that might not be available on all platforms. Some headers are present only on UNIX-like...
When building cross-platform software in C or C++, you often depend on system-provided functions or libraries whose availability can vary between operating systems, library versions, or toolchains. For example, certain...
The mold is a linker for Unix systems, designed as a fast, drop-in replacement for tools like GNU ld and LLVM lld. By optimizing parallelism and memory usage, it delivers...
In software development, maintaining a large codebase often involves updating APIs, replacing old functions, or removing unsafe code. However, simply deleting old code can break existing programs that still rely...